Soundtrap is heading to ISTE 2018…Here’s where you can find the team!

Soundtrap Booth Booth #2611 Monday: 9:30 a.m.-5:30 p.m. Tuesday: 9:30 a.m.-5:00 p.m. Wednesday: 9:30 a.m.-2:30 p.m. AV Creative Apps Party! Monday: 9-11 p.m. Location: The Underground RSVP here Google Partner Demos Booth 1602 Monday: 3:30-5:30 p.m. Wednesday: 12:30-2:30 p.m. BestBuy for Education Partner Demos Booth 1436 Tuesday: 9:30 a.m.-12:00 p.m. Wednesday: 10:00 a.m.-12:00 p.m. Podcasting Presentation…

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Creativity, Innovation and Student voice at #ISTE18 with the Creativity Passport Challenge!

The creativity passport challenge is a fun way for educators to experience new products while earning a chance to win over $6,000 for in products at #ISTE18. What do this year’s six creativity passport companies have in common? 1. They are loved by forward-thinking educators, and 2. They support a shared goal of igniting creativity, student voice…

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Prompts for Beat Making Using Soundtrap

The following resource has been provided by the AMAZING Martin Urbach. Percussionist Martin (pronounced mar-TEEN) Urbach is a Latinx immigrant, educator, activist, and composer. His work in the classroom is based on facilitating liberated spaces for youth to fall in love with music and to promote social justice through music making. He is currently a doctoral…

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6 Tips for Podcasting in the Classroom

PUSH FOR PODCASTING. Educator Josh Allen (pictured above), a tech integration specialist at 3,000-student Lewis Central schools in Iowa, has broken the standards barrier and helped teachers put students in control of their learning. “Podcasts push students to collaborate in authentic ways and to have academically rigorous conversations around text,” he says. In this article, Josh explains…

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Soundtrap Used for Collaborative Game Production at the National Girls Learning Code Day in Canada

Soundtrap was recently used for collaborative game production at the National Girls Learning Code Day. In this collaborative experience, learners worked together to build a video game that addresses a social or environmental issue and works towards change. Learners explored the game industry by experiencing what it’s like to work on different project teams, within a…

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